Android apps. Native Mac performance.
In active private development.
Mac.apk runs Android apps directly on Apple Silicon Macs at full native speed.
Not an emulator. Not a virtual machine. No Linux running underneath, no Docker, no Rosetta, no Wine. Android apps launch the same way a Mac app does, render with the Mac's own graphics stack, and use the CPU at its full native speed.
The result is an Android app that feels and performs like a Mac app, because that's what it has become.
Full Apple Silicon performance, no simulation tax
Window, dock icon, Cmd+Tab, multitasking
Built around the Mac's own graphics stack
No Linux, no Docker, no virtualization layer
Runs as native code, not as a simulated CPU
Loads the same APK files Android phones use
Windows users have had Android-app support for years. Mac users haven't had a serious answer, just emulators that are slow, awkward, and far from native.
Designed from day one for M-series Macs. Every layer assumes Apple Silicon, which is why the performance lands where it does.
Useful for app developers previewing Android builds, gamers wanting their phone library on a bigger screen, and anyone bridging the two ecosystems.
Mac.apk is in private development. The core runtime is working, real Android apps are running on it today, and a public demo is being prepared.
The project is open to acquisition, licensing, or strategic partnership.
Mac.apk runs unmodified Android APKs as native code on your Mac. By installing or using it, you accept that:
If you do not agree, do not install Mac.apk. A full end-user license agreement will accompany the public release.
Mac.apk is free for personal, non-commercial use. For commercial use, white-labeling, bundling, or distribution agreements, please email [email protected].
Free for personal use. Apple Silicon Macs on macOS 14 Sonoma or later.
Download Mac.apkCheck the box above to enable the download. The first public release is being prepared; once published, the button will take you straight to the latest build.
Mac.apk runs your Android app on macOS, but two things that work on Android do not work here: advertising SDKs and in-app purchases. This is by design, not an oversight, and we want to explain why.
Ad networks (Google AdMob, Unity Ads, AppLovin, IronSource, Vungle, and others) require apps to be distributed through approved channels and to run on attested Android devices. Their terms of service prohibit ad serving in modified runtimes, and their fraud-detection systems are aggressive about flagging traffic that doesn't match a real Android device fingerprint. Attempting to serve real ads through Mac.apk would risk getting your AdMob account terminated for facilitating fraud, which would harm you, not help you. So we stub ad SDKs as no-ops. Apps continue running normally; ads simply don't display.
In-app purchases are blocked for the same structural reasons. Google Play Billing requires a connection to Google Play Services and an attested device, neither of which Mac.apk provides. We stub the billing SDK so apps don't crash on init, but purchase flows will fail gracefully rather than complete. Users cannot buy anything through Mac.apk, and you receive no revenue from Mac.apk users through the standard Android monetization paths.
We recognize this means Mac.apk users currently play your game for free. We don't want this to be the long-term answer. If your app is running on Mac.apk and you'd like to be compensated for it, we're genuinely interested in working out a partnership. Possible structures include:
We'd rather build a small number of real publisher relationships than run an unlicensed pile of your games. If you publish an Android app that runs on Mac.apk (whether it's in our compatibility list or you've tested it yourself), please reach out to [email protected]. Even if a partnership doesn't materialize, we want to know which developers are paying attention.
If you'd prefer your app not run on Mac.apk, also reach out and we'll add it to a runtime block list. We'd rather honor that request than fight about it.
For acquisition, licensing, white-labeling, or partnership inquiries, please email [email protected].
Serious commercial inquiries will receive a private technical briefing under NDA.